So it's definitely a steam problem but there's no specific settings to control this, it may be a hidden or driver issue. Note that the Shield controller works perfect in standard Shield/Android games, and in Nvidia streaming, it's only when playing Steamlink games there's an issue. Also looked for "AlphaMouse" that others have mentioned does this, but it doesn't exist even in hidden devices. Tried disabling steam overlay, matching desktop res to TV res, window mode, full screen mode, disabling other mouse drivers, holding down triggers and R1/R2 plus clicking in the sticks (or pushing select & start). I've set individual games to "FORCE OFF" in terms of controller remappings, I've also disabled generic and xbox controller config in global settings. This test just highlights that it's something to do with emulating a mouse, turning on emulation explicitly overrides the hidden mouse emulation that steam was doing. However I can't use the controller for games if its rebound as a mouse. If I open the steamlink popup menu and turn on mouse emulation, this behaviour totally stops. Even walking back to my PC and using the real mouse steamlink will keep fighting me to push it to the top of the screen. If I tab over to windows, I can see it is also pushing the cursor to the top of the screen. When I let go of the trigger it starts scrolling up again forever If I hold down the right trigger, it scrolls back down. Now, go to your Android phone's Bluetooth settings (inside your phone's main Settings) and make sure Bluetooth itself it turned on. Before you connect your Steam Controller to your phone, turn it off by long-pressing the Valve button in the center. In games the freelook will look up at the sky. Step 3: Connect Your Steam Controller to Your Android Phone. The view and menus start scrolling up, as if the mouse is moving up or the stick is moving up. ![]() Streaming from my PC that has the Steam games.Īs soon as I hit the right trigger a few things start happening: So I use NVidia shield, with the shield controller. The Steam Link touch controller is a first class citizen of the Steam Input ecosystem, which means you can bind controls, create actionsets, use touchpad areas and your device's gyro, and publish configurations just like you would for any other controller.
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